![]() The enabled mods in each set that the player has modified are combined into MODBUILDX. When the user requests a “rebuild” (manual, or automatic when the “Play” button is clicked), the launcher does the following: The user can then add user info to each mod, enable/disable mods, group mods into sets, and arrange sets in a tree structure (Sets tab).The user can add sets to a Configuration, and select a configuration to be active (Configuration tab). Files identified as mods are de-archived, checked for integrity, and sorted by type into the Launcher’s folder structure. The launcher creates a database record for each new mod, and assigns it to the “Default” set. The launcher imports mods from the TS3 Download’s folder (automatic on Launcher start-up). Right click the file and Click on 7zip and click extract to the folders name that you downloaded or it might find the 7zip option on windows if you click show more options tab and then do the extraction as the name of downloaded file nameĬc Magic - Sims 3 Cc Merger - Instructions Go to your Pc Downloads Folder and find a the Rar folder you downloaded In Mods folder, copy and place the Resource.cfg file, download here and after that your Package files should work in your game In the Mods folder create a new folder and name it Packages as that where your package files will go. Documents - Electronic Arts - The Sims 3 - Make a folder named Mods
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